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DNA / dna / System.Net.Sockets.Socket.c
@Chris Bacon Chris Bacon on 28 Aug 2010 8 KB Added native code.
// Copyright (c) 2009 DotNetAnywhere
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include "Compat.h"
#include "Sys.h"

#include "System.Net.Sockets.Socket.h"

#include "System.Array.h"

#ifdef WIN32
#define ERRNO WSAGetLastError()
#define WOULDBLOCK WSAEWOULDBLOCK
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#define ERRNO errno
#define WOULDBLOCK EWOULDBLOCK
#endif

void Socket_Init() {
#ifdef WIN32
	WSADATA d;
	WSAStartup(0x0202, &d);
#endif
}

tAsyncCall* System_Net_Sockets_Internal_CreateSocket(PTR pThis_, PTR pParams, PTR pReturnValue) {

	int s;

	U32 family = INTERNALCALL_PARAM(0, U32);
	U32 type = INTERNALCALL_PARAM(4, U32);
	U32 proto = INTERNALCALL_PARAM(8, U32);
	U32 *pError = INTERNALCALL_PARAM(12, U32*);

	*(void**)pReturnValue = NULL;

	s = (int)socket(family, type, proto);

	if (s == -1) {
		// Error
		*pError = ERRNO;
		s = 0;
	} else {
		*pError = 0;
	}

	// Set socket to non-blocking
#ifdef WIN32
	{
		u_long nonblock = 1;
		ioctlsocket(s, FIONBIO, &nonblock);
	}
#else
	fcntl(s, F_SETFL, O_NONBLOCK);
#endif

	*(int*)pReturnValue = s;

	return NULL;
}

tAsyncCall* System_Net_Sockets_Internal_Bind(PTR pThis_, PTR pParams, PTR pReturnValue) {

	struct sockaddr_in sa;
	int r;

	int s = INTERNALCALL_PARAM(0, int);
	U32 addr = INTERNALCALL_PARAM(4, U32);
	U32 port = INTERNALCALL_PARAM(8, U32);
	U32 *pError = INTERNALCALL_PARAM(12, U32*);

	sa.sin_family = AF_INET;
#ifdef WIN32
	sa.sin_addr.S_un.S_addr = addr;
#else
	sa.sin_addr.s_addr = addr;
#endif
	sa.sin_port = htons(port);

	r = bind(s, (struct sockaddr*)&sa, sizeof(sa));
	*pError = (r != 0)?ERRNO:0;

	return NULL;
}

tAsyncCall* System_Net_Sockets_Internal_Close(PTR pThis_, PTR pParams, PTR pReturnValue) {

	int s = INTERNALCALL_PARAM(0, int);

#ifdef WIN32
	closesocket(s);
#else
	close(s);
#endif

	return NULL;
}

tAsyncCall* System_Net_Sockets_Internal_Listen(PTR pThis_, PTR pParams, PTR pReturnValue) {
	int s = INTERNALCALL_PARAM(0, int);
	U32 backlog = INTERNALCALL_PARAM(4, U32);
	U32 *pError = INTERNALCALL_PARAM(8, U32*);

	int r = listen(s, backlog);

	*pError = (r != 0)?ERRNO:0;

	return NULL;
}

static U32 Accept_Check(PTR pThis_, PTR pParams, PTR pReturnValue, tAsyncCall *pAsync) {
	int s = INTERNALCALL_PARAM(0, int);
	U32 *pError = INTERNALCALL_PARAM(4, U32*);
	int newS;

	newS = (int)accept(s, NULL, 0);
	if (newS == -1) {
		// Blocked or error
		int err = ERRNO;
		if (err == WOULDBLOCK) {
			return 0;
		} else {
			*(U32*)pReturnValue = 0;
			*pError = err;
			return 1;
		}
	} else {
		*(U32*)pReturnValue = newS;
		*pError = 0;
		return 1;
	}
}

tAsyncCall* System_Net_Sockets_Internal_Accept(PTR pThis_, PTR pParams, PTR pReturnValue) {
	U32 ret = Accept_Check(pThis_, pParams, pReturnValue, NULL);
	if (ret) {
		return NULL;
	} else {
		tAsyncCall *pAsync = TMALLOC(tAsyncCall);
		pAsync->sleepTime = -1;
		pAsync->checkFn = Accept_Check;
		pAsync->state = NULL;
		return pAsync;
	}
}

static U32 Connect_Check(PTR pThis_, PTR pParams, PTR pReturnValue, tAsyncCall *pAsync) {
	struct sockaddr_in sa;
	int r;

	int s = INTERNALCALL_PARAM(0, int);
	U32 addr = INTERNALCALL_PARAM(4, U32);
	U32 port = INTERNALCALL_PARAM(8, U32);
	U32 *pError = INTERNALCALL_PARAM(12, U32*);

	sa.sin_family = AF_INET;
#ifdef WIN32
	sa.sin_addr.S_un.S_addr = addr;
#else
	sa.sin_addr.s_addr = addr;
#endif
	sa.sin_port = htons(port);

	r = connect(s, (struct sockaddr*)&sa, sizeof(sa));
	//printf("Connect_Check: r=%d\n", r);
	if (r == 0) {
		*pError = 0;
		return 1;
	} else {
		int err = ERRNO;
		//printf("Connect_Check: errno=%d\n", err);
#ifdef WIN32
		if (err == WSAEINVAL || err == WSAEWOULDBLOCK || err == WSAEALREADY) {
#else
		if (err == EINPROGRESS || err == EALREADY) {
#endif
			// Still waiting for connection
			return 0;
		} else {
#ifdef WIN32
			if (err == WSAEISCONN) {
#else
			if (err == EISCONN) {
#endif
				// The connection is fine
				err = 0;
			}
			// Connection failed
			*pError = err;
			return 1;
		}
	}
}

tAsyncCall* System_Net_Sockets_Internal_Connect(PTR pThis_, PTR pParams, PTR pReturnValue) {
	U32 ret = Connect_Check(pThis_, pParams, pReturnValue, NULL);
	if (ret) {
		return NULL;
	} else {
		tAsyncCall *pAsync = TMALLOC(tAsyncCall);
		pAsync->sleepTime = -1;
		pAsync->checkFn = Connect_Check;
		pAsync->state = NULL;
		return pAsync;
	}
}

typedef struct tSendRecvState_ tSendRecvState;
struct tSendRecvState_ {
	// The number of bytes we've currently received
	U32 count;
};

static U32 Receive_Check(PTR pThis_, PTR pParams, PTR pReturnValue, tAsyncCall *pAsync) {
	PTR buffer;
	int r;
	tSendRecvState *pState = (tSendRecvState*)pAsync->state;

	int s = INTERNALCALL_PARAM(0, int);
	HEAP_PTR bufferArray = INTERNALCALL_PARAM(4, HEAP_PTR);
	U32 ofs = INTERNALCALL_PARAM(8, U32);
	U32 size = INTERNALCALL_PARAM(12, U32);
	U32 flags = INTERNALCALL_PARAM(16, U32);
	U32 *pError = INTERNALCALL_PARAM(20, U32*);

	buffer = SystemArray_GetElements(bufferArray) + ofs + pState->count;

	r = recv(s, buffer, size, flags);

	if (r > 0) {
		pState->count += r;
		if (pState->count >= size) {
			// Got all required data
			*(U32*)pReturnValue = pState->count;
			*pError = 0;
			return 1;
		} else {
			// Still more data to come
			return 0;
		}
	} else if (r == 0) {
		// Connection has been closed, so finish
		*(U32*)pReturnValue = pState->count;
		*pError = 0;
		return 1;
	} else {
		int err = ERRNO;
	//printf("Receive_Check: errno=%d\n", err);
#ifdef WIN32
		if (err == WSAEINPROGRESS || err == WSAEWOULDBLOCK) {
#else
		if (err == EAGAIN) {
#endif
			// Still waiting for data
			return 0;
		} else {
			*(U32*)pReturnValue = pState->count;
			*pError = err;
			return 1;
		}
	}
}

tAsyncCall* System_Net_Sockets_Internal_Receive(PTR pThis_, PTR pParams, PTR pReturnValue) {
	U32 ok;
	tAsyncCall *pAsync = TMALLOC(tAsyncCall);
	tSendRecvState *pState = TMALLOC(tSendRecvState);
	pAsync->sleepTime = -1;
	pAsync->checkFn = Receive_Check;
	pAsync->state = (PTR)pState;
	pState->count = 0;
	ok = Receive_Check(pThis_, pParams, pReturnValue, pAsync);
	if (ok) {
		free(pState);
		free(pAsync);
		return NULL;
	} else {
		return pAsync;
	}
}

static U32 Send_Check(PTR pThis_, PTR pParams, PTR pReturnValue, tAsyncCall *pAsync) {
	PTR buffer;
	int r;
	tSendRecvState *pState = (tSendRecvState*)pAsync->state;

	int s = INTERNALCALL_PARAM(0, int);
	HEAP_PTR bufferArray = INTERNALCALL_PARAM(4, HEAP_PTR);
	U32 ofs = INTERNALCALL_PARAM(8, U32);
	U32 size = INTERNALCALL_PARAM(12, U32);
	U32 flags = INTERNALCALL_PARAM(16, U32);
	U32 *pError = INTERNALCALL_PARAM(20, U32*);

	buffer = SystemArray_GetElements(bufferArray) + ofs + pState->count;

	r = send(s, buffer, size, flags);
	//printf("Send_Check: r=%d\n", r);

	if (r >= 0) {
		pState->count += r;
		if (pState->count >= size) {
			// All data sent
			*(U32*)pReturnValue = pState->count;
			*pError = 0;
			return 1;
		} else {
			// Still more data to come
			return 0;
		}
	} else {
		int err = ERRNO;
printf("Send_Check: errno=%d\n", err);
#ifdef WIN32
		if (err == WSAEINPROGRESS || err == WSAEWOULDBLOCK) {
#else
		if (err == EAGAIN) {
#endif
			return 0;
		} else {
			*(U32*)pReturnValue = pState->count;
			*pError = err;
			return 1;
		}
	}
}

tAsyncCall* System_Net_Sockets_Internal_Send(PTR pThis_, PTR pParams, PTR pReturnValue) {
	U32 ok;
	tAsyncCall *pAsync = TMALLOC(tAsyncCall);
	tSendRecvState *pState = TMALLOC(tSendRecvState);
	pAsync->sleepTime = -1;
	pAsync->checkFn = Receive_Check;
	pAsync->state = (PTR)pState;
	pState->count = 0;
	ok = Send_Check(pThis_, pParams, pReturnValue, pAsync);
	if (ok) {
		free(pState);
		free(pAsync);
		return NULL;
	} else {
		return pAsync;
	}
}