// Copyright (c) 2012 DotNetAnywhere
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Threading;
using CustomDevice;
namespace Snake {
class Program {
static void Main(string[] args) {
for (; ; ) {
bool res = Play();
if (!res) {
break;
}
}
}
static bool Play() {
Font f = new Font("tahoma", 25);
SnakePit snakePit = new SnakePit();
Random rnd = new Random();
int delay = 300;
ASnake snake = new ASnake(snakePit, 5, snakePit.Centre, Color.Black);
CrashType crashType;
for (; ; ) {
Thread.Sleep(delay);
KeyPadKey key;
if (KeyPad.LatestKeyDown(out key)) {
switch (key) {
case KeyPadKey.B6: // Left
snake.SetDirection(-1, 0);
break;
case KeyPadKey.B7: // Down
snake.SetDirection(0, 1);
break;
case KeyPadKey.B8: // Up
snake.SetDirection(0, -1);
break;
case KeyPadKey.B9: // Right
snake.SetDirection(1, 0);
break;
case KeyPadKey.C:
return false;
}
}
crashType = snake.Move();
bool finish = false;
switch (crashType) {
case CrashType.None:
break;
case CrashType.Self:
case CrashType.Wall:
default:
finish = true;
break;
case CrashType.Food:
bool levelUp = snakePit.EatFood();
if (levelUp) {
delay = (delay * 3) / 4;
}
snake.IncreaseLength(4);
break;
}
snake.DrawHead();
if (finish) {
break;
}
int r = rnd.Next(1000);
if (r < 50) {
snakePit.CreateFood(r < 5);
}
r = rnd.Next(1000);
if (r < 20) {
snakePit.AddObstacle();
}
}
snakePit.Msg(crashType.ToString());
Thread.Sleep(5000);
return true;
}
}
}