// Copyright (c) 2009 DotNetAnywhere
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
namespace System.Drawing {
public struct Rectangle {
public static readonly Rectangle Empty = new Rectangle();
public static Rectangle FromLTRB(int left, int top, int right, int bottom) {
return new Rectangle(left, top, right - left, bottom - top);
}
public static Rectangle Inflate(Rectangle rect, int x, int y) {
Rectangle r = new Rectangle(rect.Location, rect.Size);
r.Inflate(x, y);
return r;
}
private int x, y, width, height;
public Rectangle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
public Rectangle(Point loc, Size sz) {
this.x = loc.X;
this.y = loc.Y;
this.width = sz.Width;
this.height = sz.Height;
}
public int X {
get {
return this.x;
}
set {
this.x = value;
}
}
public int Y {
get {
return this.y;
}
set {
this.y = value;
}
}
public int Width {
get {
return this.width;
}
set {
this.width = value;
}
}
public int Height {
get {
return this.height;
}
set {
this.height = value;
}
}
public int Left {
get {
return this.x;
}
}
public int Right {
get {
return this.x + this.width;
}
}
public int Top {
get {
return this.y;
}
}
public int Bottom {
get {
return this.y + this.height;
}
}
public Point Location {
get {
return new Point(this.x, this.y);
}
set {
this.x = value.X;
this.y = value.Y;
}
}
public Size Size {
get {
return new Size(this.width, this.height);
}
set {
this.width = value.Width;
this.height = value.Height;
}
}
public void Inflate(int width, int height) {
this.x -= width;
this.y -= height;
this.width += width * 2;
this.height += height * 2;
}
public void Inflate(Size sz) {
Inflate(sz.Width, sz.Height);
}
public void Offset(Point pt) {
this.x += pt.X;
this.y += pt.Y;
}
public void Offset(int dx, int dy) {
this.x += dx;
this.y += dy;
}
public bool Contains(int x, int y) {
return (x >= Left) && (x < Right) && (y >= Top) && (y < Bottom);
}
public bool Contains(Point pt) {
return Contains(pt.X, pt.Y);
}
public bool Contains(Rectangle rect) {
return rect == Intersect(this, rect);
}
public bool IntersectsWith(Rectangle r) {
return !((Left >= r.Right) || (Right <= r.Left) || (Top >= r.Bottom) || (Bottom <= r.Top));
}
private bool IntersectsWithInclusive(Rectangle r) {
return !((Left > r.Right) || (Right < r.Left) || (Top > r.Bottom) || (Bottom < r.Top));
}
public void Intersect(Rectangle r) {
this = Rectangle.Intersect(this, r);
}
public static Rectangle Intersect(Rectangle r1, Rectangle r2) {
// MS.NET returns a non-empty rectangle if the two rectangles
// touch each other
if (!r1.IntersectsWithInclusive(r2)) {
return Empty;
}
return Rectangle.FromLTRB(
Math.Max(r1.x, r2.x),
Math.Max(r1.y, r2.y),
Math.Min(r1.Right, r2.Right),
Math.Min(r1.Bottom, r2.Bottom));
}
public static bool operator ==(Rectangle r1, Rectangle r2) {
return ((r1.Location == r2.Location) && (r1.Size == r2.Size));
}
public static bool operator !=(Rectangle r1, Rectangle r2) {
return ((r1.Location != r2.Location) || (r1.Size != r2.Size));
}
public override bool Equals(object o) {
if (!(o is Rectangle)) {
return false;
}
return this == (Rectangle)o;
}
public override int GetHashCode() {
return ((this.height + this.width) ^ this.x) + this.y;
}
public override string ToString() {
return String.Format("{{X={0},Y={1},Width={2},Height={3}}}", this.x, this.y, this.width, this.height);
}
}
}